Utilization of Digital Platform-Based Gamification in Akidah Akhlak Learning: A Study of Effectiveness and Student Learning Motivation

Penulis

  • diana falhabibah saifur ridzal diana Universitas Islam Cordoba Banyuwangi Penulis
  • akbar alifian iswahyuono akbar Universitas Islam Cordoba Banyuwangi image/svg+xml Penulis
  • adib habibi adib Universitas Islam Cordoba Banyuwangi image/svg+xml Penulis

DOI:

https://doi.org/10.66931/jpai.v2i01.482

Kata Kunci:

Gamification, Digital Platforms, Akidah Akhlak, Student Engagement, Digital Literacy

Abstrak

Akidah Akhlak instruction plays a pivotal role in shaping students' faith and moral character; however, its practical implementation often faces challenges due to abstract content delivery and heavy reliance on rote memorization. This study aims to examine the utilization of digital platform-based gamification (such as Quizizz, Kahoot!, Wordwall, Educaplay, and ClassDojo) in enhancing the effectiveness of Akidah Akhlak learning. Utilizing a qualitative approach with a systematic literature review (SLR) method, this research synthesizes findings from prior empirical studies. The results indicate that integrating game mechanics—such as points, leaderboards, badges, and instant feedback—transforms classroom dynamics into a more interactive and engaging environment. Cognitively, quiz-based and interactive multimedia platforms significantly improve students' understanding of complex theological concepts and long-term memory retention. Affectively, positive reinforcement systems like ClassDojo foster character habituation through real-time social recognition. Nevertheless, challenges such as infrastructure limitations, teachers' TPACK readiness, and the risk of over-gamification remain. This study concludes that a balanced integration of digital gamification effectively enhances both cognitive achievement and the internalization of moral values among students.

Biografi Penulis

  • diana falhabibah saifur ridzal diana, Universitas Islam Cordoba Banyuwangi

    Lecturer at the Department of Islamic Elementary School Teacher Education (PGMI), Faculty of Tarbiyah and Teacher Training, Universitas Islam Cordoba, Banyuwangi, Indonesia.

  • akbar alifian iswahyuono akbar, Universitas Islam Cordoba Banyuwangi

    lecture of Department of Islamic Elementary Education (PGMI), Faculty of Tarbiyah and Teacher Training.

  • adib habibi adib, Universitas Islam Cordoba Banyuwangi

    Lecturer in Islamic Religious Education at the Faculty of Tarbiyah and Teacher Training, Universitas Islam Cordoba, Banyuwangi, Indonesia

Referensi

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Diterbitkan

2026-06-15

Cara Mengutip

Utilization of Digital Platform-Based Gamification in Akidah Akhlak Learning: A Study of Effectiveness and Student Learning Motivation. (2026). DAAR EL-MAKRIFAH: Journal of Islamic Religious Education, 2(01), 278-289. https://doi.org/10.66931/jpai.v2i01.482